Mindwalk’s primary focus is art production for the games industry with offerings in animation, characters, and environments. All of these services can be provided on a variety of engines and hardware platforms.
Mindwalk’s character services range from full humanoids and creatures to clothing and statuary, and extend from low poly modeling, to high resolution sculpting, to full texturing in a variety of styles.
Environments and Props
Mindwalk’s environment services range from modeling and texturing of props and architectural pieces, to building full environments in-engine (including shaders, collision, tagging, etc.)
Rigging and Animation
With experience on a full range of practices from motion capture clean up to fully hand-keyed, Mindwalk provides animation services for characters and props, as well as rigging and weighting.
For example works from each service category, please visit our Portfolio by Service page!